Floor Shuffle Board

1pm on Fridays at the Herman Prior Activity Centre. $1 for members $2 for Non-members

In deck or floor shuffleboard, players use a cue (cue-stick), to push their colored disks, down a court (a flat floor of concrete, wood or other hard material, marked with lines denoting scoring zones), attempting to place their disks within a marked scoring area at the far end of the court. The disks themselves are of two contrasting colors (usually yellow and black), each color belonging to a player or team. The scoring diagram is divided by lines, into six scoring zones, with the following values: 10, 8, 8, 7, 7, 10-off. (See Court Description below for details.) After 8 disks (four per team, taking alternating shots) have been played from one end of the court (a frame), the final score values of disks for each player (or team) in the scoring zones is assessed: If a disk is completely within a scoring zone without touching (overlapping) any part of the border-line of the zone, it is good and that zone value is added to the correct player’s score for the frame, and then to the player’s total points. Both players good disks are added to their respective scores (As opposed to being subtracted to give only one player a net score for a frame.) Players (or teams of two players, one at each end) take turns going first during a game, so that the advantageous last shot of a frame (the hammer) also alternates between players. The winner of the game may be the first to reach any total decided upon, or may be the higher score after playing a certain number of frames (e.g. 8, 12 or 16). There is also the ‘first to 75-points’ game. Ties are broken by playing extra frames (two for singles, four for doubles). [2]

Strategy[edit]

In shuffleboard, one tries to score, prevent the opponent from scoring, or both. The basic strategy involves both offense and defense. If it is your turn to shoot first, you are automatically on the defensive, because your opponent has the last shot of the frame. If you simply put your first shot into the scoring area, your opponent will knock it off, and if you then score with your second shot, the same will happen, and so on until you have used your last shot, and your opponent will knock that off and probably score. To combat this you can use the strategy of blocking and hiding – That is your first shot will be a guard disk shot to a location so that it blocks your opponent from that part of the scoring area that you can still place a good disk. Your second shot will be the one to play into that hiding place you created with your first shot, so your opponent cannot hit you out directly.

Court description[edit]

Top view of a shuffleboard

A close up of the scoring triangle

Dimensions of a floor shuffleboard court can vary to suit available space, but an official shuffleboard court is 6 feet wide by 39 feet in length plus a 6-foot shooting area at each end.[citation needed] Typically a scoring zone is painted at each end of the court to reduce set-up time between games. Each scoring zone comprises an isosceles triangle 6 feet × 9 feet with the short edge away from the shooter. Behind the scoring zone is the 10-off zone, an area 1½ feet deep. The court surface is usually a uniform dark green; lines are 1 inch wide except for the mid-shooting area. One-inch white lines form the scoring triangle and FURTHER divide the triangle into the separate scoring zones. Line width is not considered in court dimensions given here. The court is the same from each end. (A) 6 feet for Player Shooting Area; A line called the Baseline crosses the entire court and extends to the adjacent court on each side if any; (B) 10-off area – 1 1/2 feet. The sides of the 10-Off area are defined by two lines running at the same angle as the Scoring Triangle; The Back-7 Line crosses the entire court. (C) A center-line runs from the middle of the Back-7-line up the middle of the court for 6 feet. The two 7 score zones are located on each side of the Center-Line, for a length of 3 feet, bounded at the top by the Back-8 line, running side to side across and within the scoring triangle; (D) The two 8 scoring zones are located one each side of the center-line for a length of 3 feet, bounded at the top by the Top-8 line running side to side across and within the scoring triangle, and forming a T with the end of the center-line. (E) The 10 scoring zone is at the peak of the overall scoring triangle, and is 3 feet in height, from the Top-8 line to the peak of the triangle. A further dead-line or lag-Line runs from side to side 12 feet from the base-line (The dead-line is therefore 3 feet from the tip of the triangle). There are two dead-lines, 12 feet apart. Any shot disk that does not cross or touch the furthest dead-line is then simply removed from the court (a wasted shot).

Equipment[edit]

Disks: Modern floor shuffleboard is played with 8 round, hard, durable 6 inch diameter plastic disks – New disks are about 1″ in thickness, weighing 15 ounces. There should be four (4) discs of a light color, usually yellow, and four of a dark color, usually black. These eight (8) discs comprise a set. (Other colored combinations may be used, but black and yellow will be used here.) One player or team uses the yellow disks, the other player or team, the black disks. Cue-Sticks: Each player uses a cue (cue-stick) to push their disks down the court to the opposite end. The cue length is six feet, three inches (6’3″) or less, with hard plastic feet on the end (metal would damage the court surface). Scoreboard: There are two basic types (1) – Resort Type uses two sliders that can move up and down a numbered scale, like a thermometer, with values running from zero at the bottom to 75 at the top (First to 75 points is a common shuffleboard game). Each team used their own slider to record their total score. The advantages of the Resort-type include simplicity, durable and weather proof, needs no other items such as chalk or eraser. The disadvantage is that scoring mistakes are impossible to determine, and a frames played cannot be tracked unless a separate recording method (e.g. pen and paper) is used.(2)- Blackboard (Whiteboard) Type is ruled with four or eight horizontal lines and each teams total score is written after each frame, yellow on the left and black on the right. When all the lines have been filled with scores the top lines are erased and scores are again written from the top. The advantage of the blackboard type is that mistakes in adding and recording the score are easier to spot, because previous scores should always be seen. As well, it is easy to keep track of frames played using small numbers written down the scoreboard. (Note that in western USA and western Canada, scoreboards (blackboards) run from side-to-side, but the principal is the same.)[3]